Maxime Rioux

Technical Designer — Systems Designer — Game Designer Currently looking for a job in the video game industry. I am someone who is very curious to understand every aspect of any given project, be it a design decision or a more technical concept. It is what lets me reconsider my ideas and produce better quality work that better fulfills the specific needs of the project. I give a large amount of importance to criticism: I consistently seek to improve myself and it is a crucial step in doing so. When I receive criticism, I try to understand the intent of the message rather than the words that it is composed from.

Bolt'N'Punch
Bolt'N'Punch is a game made as a final university project with inspirations from both Doom Slayer from id Software's Doom and Doomfist from Blizzard's Overwatch.
Université du Québec en Abitibi-Témiscamingue
University 3rd year project, Winter 2024
Wick of Despair
Wick of Despair is a survival horror game built around its unique lighter mechanic.
Université du Québec en Abitibi-Témiscamingue
University 3rd year project, Fall 2023
Fin Léonard
Fin Léonard is a stealth game with a character controller inspired by a popular pop media character.
Université du Québec en Abitibi-Témiscamingue
University 2nd year project, Winter 2023
Latency
Latency is a splitscreen PvP RTS game for controller.
Université du Québec en Abitibi-Témiscamingue
University 2nd year project, Fall 2022
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